Accessibility should not be an accident or an add-on. We design with accessibility in mind from the beginning, so our projects, events, and materials are available to as many people as possible.
We want to learn about more than one group of UofT students to learn and design for everyone. By practising Equity Centred Community Design, we find insights and solutions that include all students and community partners.
We use design thinking, user experience, and qualitative research techniques to find and query data on underlying needs. By combining evidence and empathy, we help the UofT community better understand its members.
We work with both students and staff. Our interdisciplinary teams use curiosity to learn new techniques and solve problems together.
We are driven by student stories. We think understanding their journeys is the key to cultural change
Fortunately, the Innovation Hub had a well-developed design system, including a design process, style guide, icon library, blog and website guide, and photography guide, which made design projects easier. However, the icon library required updates, as several icons had outdated designs and missing alt-text.
At the Innovation Hub, we prioritize designing with accessibility in mind from the start. When creating visuals and icons, we considered various factors, such as avoiding the use of body parts to ensure inclusivity for all groups. I was also responsible for tagging, adding alt text, and adjusting colors to make our design reports fully accessible.
I had the opportunity to collaborate with various teams, including the UI/UX Design team and the research team, to create the necessary visuals. With the UI/UX Design team, I contributed to a website for the Family Friendly U of T project. I also worked with the research team on user personas, story moments, design principles and the final reports.
I had the opportunity to learn from the Innovation Hub's design research workshops, gaining insights into conducting effective user interviews, creating personas, and thinking with a human-centric approach. Additionally, I was able to improve my skills in Figma and engage in the iHub design process through moodboarding and sketching.
In addition to working on reports, I improved my visual and graphic design skills by designing icons, graphics, and promotional materials in alignment with the Innovation Hub's design system. This experience helped improve my proficiency in software such as Adobe Illustrator, InDesign, and Figma.
As this was my first experience working in a human-centered design environment, I gained a deep understanding of the importance of using a human-centered approach to collect data and conduct research to inform design strategies. Seeing the design research reports through from start to finish helped me appreciate the impact of empathy and feedback.
It was crucial to ensure that no specific groups were excluded during the design process. One example that stood out was during our moodboarding session. Our original idea for a theme visual was the watering of a plant. However, we decided against it, as we wanted to avoid implying a higher authority and instead emphasize equality.
As a university student, I found it challenging not to base my designs on my own experiences. However, it is important to listen to others and refer to the research to ensure that my personal perspective does not hinder the design process.
When designing at the Innovation Hub, it is important to be empathetic. Small changes, such as avoiding fingers when designing hands or adding alt text, can go a long way.